Blot — Privacy Policy

Effective [RELEASE DATE]. Version 1.8.
Հայերեն: https://aiswitch.am/blot/privacy/hy · Русский: https://aiswitch.am/blot/privacy/ru

Contents
  1. 1.Who we are
  2. 2.In short
  3. 3.What data is processed and why
  4. 4.What we don't do
  5. 5.Legal bases (EEA, UK, Switzerland)
  6. 6.Who receives data
  7. 7.International transfers
  8. 8.How long we keep data
  9. 9.Your rights and how to use them
  10. 10.Children
  11. 11.For US residents (including California)
  12. 12.Security
  13. 13.Changes to this policy
  14. 14.Contact

This policy explains what data is processed when you play Blot (the "Game", package am.aiswitch.blot), who processes it, why, for how long, and what you can do about it.

1. Who we are

The Game is made by AI Switch LLC («ԱԻ ՍՎԻՏՉ» ՍՊԸ), a company registered in the Republic of Armenia, registration No. 999.110.1592631, tax ID 01098805, address: Apt. 4, 10 Kocharyan St., Yerevan 0056, Armenia. For the processing described here we are the controller (under the Armenian Law on Personal Data Protection, the "personal data processor").

Privacy contact: info@aiswitch.am (subject: "Blot, privacy").

2. In short

3. What data is processed and why

3.1 Account

3.2 Your name and what other players see

3.3 Games, coins and rating

Our server keeps:

With a Friend games also go to your game history; With a Friend games played earlier don't. Training does not go to it.

Why: to run the game, count coins and rating, match you with players of a similar level, show "Check the deal", game history and game analysis, handle reports and disputes, and catch collusion and cheating. The days you opened the Game — to know how many people play each day and how many come back: our admin panel shows only totals, we don't look at them player by player.

3.4 Connection and protection against collusion

3.5 Purchases (Google Play)

3.6 Video for coins (Google AdMob) and your consent (Google UMP)

The Game has one kind of ad: a short video for 10 coins. It starts only when you tap the button. Google's ads module in the Game starts only after you tap that button for the first time: before that, the Game sends nothing to AdMob. Ads are served by Google AdMob. The Google Mobile Ads SDK in the Game receives directly from your device:

Why: to show the video and give the reward, limit repeats, count views, prevent fraud and, only with your consent, show interest-based ads. Google uses this data as an independent controller: https://policies.google.com/technologies/partner-sites

Ads for real-money gambling and betting are blocked in the Game. Only ads suitable for teenagers are shown.

Your choices:

3.7 Crash and error reports

If you allowed your phone to send diagnostics to Google, Google Play gives us crash and performance reports for the Game (device model, Android version, the place in the code where it crashed). They contain no name or contact details. Why: to find and fix crashes.

3.8 Age question

On first launch the Game asks for your date of birth (day, month, year). The answer stays on the phone and is sent neither to us nor to Google. If you are under 16, the Game asks Google to treat ad requests as for children: no interest-based ads, no advertising ID, no third-party trackers. The consent form for interest-based ads is then not shown.

3.9 Inviting a friend

"Invite" opens Android's share sheet. The link contains only the table code. You decide whom to send it to; the Game gets no access to your contacts.

3.10 What stays on your phone

Language, screen, vibration, Training, "Just a scorepad" games and "Our players" are stored on the phone. If Android backup is on, Android may include this data in the backup in your Google account (Android Auto Backup). The backup is encrypted and managed by Google; we cannot read it. The guest key is also stored on the phone, encrypted, and is not included in the backup: to keep your coins and rating when you change phones, sign in with Google.

3.11 If you email us

When you email us, we receive your address, the message and attachments (for example, an order number or a screenshot). Why: to answer and solve the issue.

3.12 Game records for the bots and "Bot made a mistake"

To make the bots stronger and find their mistakes, we keep the moves of played games — both with people and in Training. A record has: the cards dealt, bids, declarations, moves and the result; who sat in each seat — a person or a bot (and the bot's level); the player's level — rating rounded to the hundred; the mode (Training, Quick Game, With a Friend); the Game and bot versions; the week the game was played; "Bot made a mistake" marks and your text, if you wrote one. A record has no name, player ID or number, link to an account, IP address or device details, table number, phrases or emoji, or exact time.

Why: to train the bots (including on the moves of strong players, by level), find and fix their mistakes, and review "Bot made a mistake" marks. This can't be turned off: without the records the bots won't get better; the records aren't linked to you and affect neither the cards, nor your rating, nor coins. Because a record isn't linked to you, we can't find and delete it on your request.

3.13 Scorepad — the score of a live card game

The Scorepad keeps the score when you play with real cards at a table.

You enter other people's names yourself — write only what they don't mind, such as the name they go by at the table.

Why: to keep and store the score, show it live to all four, protect the standings from forgery (a game counts only when all four confirmed it), count the group's standings, and bring your history back on a new phone.

3.14 Friends and table invitations

Why: so you can play four-handed with people you know — invite friends to your table and see who can play right now.

4. What we don't do

5. Legal bases (EEA, UK, Switzerland)

ProcessingBasis (GDPR / UK GDPR)
Account, name, coins, rating, games, playing with peopleperformance of the contract — the Terms of Use (Art. 6(1)(b))
Purchases and their verificationcontract (Art. 6(1)(b)); accounting and tax — legal obligation (Art. 6(1)(c))
Protection against collusion, fraud and attacks, reports, server logs, crash reports, answering emailsour legitimate interest — a fair, working game (Art. 6(1)(f))
Days you opened the Game (section 3.3)our legitimate interest — knowing how many people play and come back (Art. 6(1)(f)); totals only, no ads, not shared with anyone
Game records without names and "Bot made a mistake" marks (section 3.12)our legitimate interest — strong bots and reviewing their mistakes (Art. 6(1)(f)); records without names, not linked to an account
Scorepad: games, "Our players", group standings (section 3.13)performance of the contract — the Scorepad you use (Art. 6(1)(b)); other people's names you entered — our legitimate interest in keeping your score (Art. 6(1)(f))
Friends, friend requests, "in the game / offline" status, table invitations (section 3.14)performance of the contract — the Friends feature you use (Art. 6(1)(b))
Your own avatar photo (section 3.2)performance of the contract — the avatar you set yourself (Art. 6(1)(b)); reports about photos and removing them — our legitimate interest (Art. 6(1)(f))
Notification key and table-invitation notifications (section 3.14)performance of the contract (Art. 6(1)(b)) — only if you allowed notifications in Android; withdraw in Android settings
Closing coin purchases where the law restricts themlegal obligation and our legitimate interest in complying with local laws (Art. 6(1)(c), (f))
Video for coins without interest-based adsour legitimate interest — free coins for players (Art. 6(1)(f)); your consent where the law requires it
Interest-based ads, storing and reading the advertising ID for themyour consent (Art. 6(1)(a)); withdraw any time in Settings → Personalized ads

Under the Armenian Law on Personal Data Protection, processing is based on your consent (in the Game and in the consent form), on the contract or on the law, and data is transferred abroad only where the purposes of processing require it (Article 27).

6. Who receives data

7. International transfers

Our server and database are in the Netherlands (EU); Railway keeps the server's request logs (with IP addresses) in the USA, for up to 90 days. Google and Railway are US companies and may process data in the USA and other countries. Transfers from the EEA, UK and Switzerland — to Google and to Railway, including the logs — rely on the EU-U.S. Data Privacy Framework (and its UK and Swiss extensions) where the recipient is certified, or on the European Commission's Standard Contractual Clauses (for Railway — in its data processing agreement). From Armenia, data is transferred because the purposes of processing require it (Article 27 of the Law on Personal Data Protection), with the same safeguards.

8. How long we keep data

DataPeriod
Name, email, Google account ID, sign-in keys, notification keyuntil you delete your account; deletion erases them at once
Account: internal number and player number, coins, rating, game results, level, purchased looks, settingsuntil you delete your account. After deletion a de-identified record stays — without name, email or Google ID: other players' games, the coin journal and purchase records refer to it, and the database stays consistent. It can't be signed into, found or seen in any list (friends, history, search); other players see "Deleted player" in your seat
Guest account (not signed in with Google) with no purchases, not opened for 24 monthsdeleted automatically after 24 months — the same way as with "Delete account and data"
Subscription (token, order number, expiry, status)as long as the account exists; deleting the account erases the token, while the order number, expiry and status stay with the de-identified record (purchase accounting)
Game history and game analysis12 months after the game; if you delete your account, the game record stays until the end of the period without your name
Online game deal records (cards, moves, phrases and emoji)12 months after the game; if you delete your account — until the end of that period without your name ("Deleted player" in your seat), so the other three can still check the deal
Network fingerprint (HMAC of the IP address) in the game record12 months after the game, also if the account is deleted
Your own avatar photountil you remove it or set another; removed after a report or account deleted — erased at once, from backups within 30 days. A photo report keeps a note without the photo itself — 12 months
Reports — yours and about you — and what we decided12 months. If an account is deleted, the report stays until the end of that period: about a deleted player — without their name; from a deleted player — with the de-identified account record
"Don't seat me with them" list — no longer in the Gameall entries have been deleted; no new ones are created
Request logs at our hosting provider (Railway), with the IP addressup to 90 days, stored in the USA; they can't be erased earlier
Purchase recordsas long as Armenian tax and accounting laws require — also after account deletion, but linked only to the de-identified account record (no name, email or Google ID)
Record of a ban for collusion or fraud (ID and reason), if there was a ban12 months, even if the account is deleted, so the ban cannot be bypassed
Game records without names (for the bots) and "Bot made a mistake" marksup to 3 years; not linked to you — they can't be found or deleted on request
Scorepad: "Game for the standings" — seats, deals, correctionswhile at least one of the four still has an account — it is a shared record. If you delete your account, your seat shows "Deleted player" (the account and name are erased at once) and the score stays with the others. "Delete for me" removes the game only from your history
Scorepad: "Game for the standings" that never started2 hours after it was created
Scorepad: copies of "Just a scorepad" and "Our players" on the serveruntil you delete the game or your account; the number of a deleted copy (without its contents) — 30 days, so a copy from another phone doesn't bring it back
Scorepad: "Just a scorepad" games and "Our players" on the phoneuntil you delete them or the Game
Friends (who with whom, since which day)until one of the two removes the friendship; if you delete your account, you disappear from your friends' lists at once, and the entry stays with the de-identified record
Unanswered friend request30 days
A "No" to a friend request30 days (the same player can't ask again during that time)
When you were last in the Game (to the hour), today's request countone record, overwritten; after account deletion — with the de-identified record, no one sees it
Notification keywhile the Game on the phone keeps refreshing it; not refreshed for 270 days — erased; signing out on that phone and deleting the account erase it at once
Table invitationonly in the server's memory while the friend's table waits (at most 30 minutes idle); the notification at Google — at most 30 minutes
Server backupsdeleted data disappears from backups within 30 days
Settings and guest key on the phoneuntil you delete the Game or its data
Ad data at Googleunder Google's rules: https://policies.google.com/technologies/retention
Days you opened the Game400 days; if you delete your account, they stay until the end of the period with the de-identified record, and nobody looks at them one by one
Android vitals crash reportsunder Google Play's rules for Android vitals
Your emails to usup to 24 months after the issue is closed, unless the law requires longer

9. Your rights and how to use them

Depending on your country, you have the right to: know what data we process about you and get a copy; correct it; delete or block it; restrict or object to processing; receive your data in a portable form; withdraw consent at any time (this does not affect processing before withdrawal); complain to a data protection authority.

How:

Complaints: the Personal Data Protection Agency of the Ministry of Justice of the Republic of Armenia, or the data protection authority of the country where you live or work.

10. Children

The Game is for players aged 13 and over and is not directed to children under 13. We do not knowingly collect data from children under 13. Players under 16 get only ads "as for children" (section 3.8). If you believe we hold data of a child under 13, email info@aiswitch.am and we will delete the account.

11. For US residents (including California)

12. Security

13. Changes to this policy

If we change how data is handled (for example, add a new service), we will update this policy and the date at the top in advance and tell you about important changes in the Game.

14. Contact

AI Switch LLC, Apt. 4, 10 Kocharyan St., Yerevan 0056, Armenia — info@aiswitch.am.